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Channel: Answers for "Input not registering while TextField is selected"
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Answer by Bunny83

Strangely they removed [Input-eatKeyPressOnTextFieldFocus][1] from the Input documentation. However this has been asked several times:...

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Answer by BitFish

This has worked well for me: text = GUI.TextField(new Rect(0,0,100,400), text); bool enterClicked = text.Contains("\r") || text.Contains("\n"); nameField = nameField.Trim('\r', '\n'); if(enterClicked)...

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Answer by unimechanic

This example should help: [http://forum.unity3d.com/threads/188202-Simple-dynamic-list-editor][1] [1]: http://forum.unity3d.com/threads/188202-Simple-dynamic-list-editor

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