Answer by Bunny83
Strangely they removed [Input-eatKeyPressOnTextFieldFocus][1] from the Input documentation. However this has been asked several times:...
View ArticleAnswer by BitFish
This has worked well for me: text = GUI.TextField(new Rect(0,0,100,400), text); bool enterClicked = text.Contains("\r") || text.Contains("\n"); nameField = nameField.Trim('\r', '\n'); if(enterClicked)...
View ArticleAnswer by unimechanic
This example should help: [http://forum.unity3d.com/threads/188202-Simple-dynamic-list-editor][1] [1]: http://forum.unity3d.com/threads/188202-Simple-dynamic-list-editor
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